![]() ![]() ![]() If you would like to keep data on the local scratch disk of your nodes, create a directory with group name and put your data there (if your UNIX group is hyak-mygroup, you would create /scr/mygroup). The local scratch disk is cleaned up after each job completes. ![]() mpiBLAST, for example, partitions a reference database and distributes it among the nodes participating in a calculation to achieve better I/O scaling. This is available to you for use in cases where your application performance is limited by the shared scratch. These filesystems are accessible only to the local node and are not shared with any other Hyak nodes. MOX: mmlsquota -block-size G gscratch:homeĮach node in Hyak has an /scr filesystem, typically with ~100GB of space. Check your quotas with the mmlsquota command: Quotas in the shared scratch space are managed based on file group association. Running find with any of the time options such as mtime or atime may not produce expected results.Įach hyak group is assigned a filesystem quota based on the number of nodes it owns. Both these configurations are to improve the performance on /gscratch. Nonetheless, it's worthwhile to check to be sure the group association of files you create is correct.įile modification time (mtime) is only periodically updated and file access time (atime) is disabled on the /gscratch filesystem. This ensures any files you create within inherit the group association of the parent directory. Shared scratch directories are configured "setgid". Some of you have additional shared scratch space dedicated to your projects. Some situations might benefit from the use of node-local scratch space described below. Please use your group's /gscratch directory in most situations requiring large data volume, high throughput, or high transaction rates, or in any situation where you will need to share data with other users. You can determine your group by looking at the output from the groups command. If your group is hyak-mygroup, your directory would be /gscratch/mygroup. Each Hyak group has an eponymous shared scratch directory under /gscratch which is shared among all Hyak nodes. ![]()
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![]() ![]() Pokken Tournament DX is a one-on-one fighting game that pits Pokemon against each other in battles that are vastly different than your average Pokemon battles. Before I get into that though, I’ll share some basic info about Pokken Tournament for the uninitiated. Well, I’m pleased as punch to say that I was pleasantly surprised. Sure, I’ve watched some high-level play before, but for a game that wasn’t in the limelight much, I never paid much mind. Will the explosive popularity of the Nintendo Switch, combined with the sheer timing of everything else on Nintendo’s newest home console, give hope to this seemingly underrated fighter?ĭeveloper(s): Bandai Namco/The Pokemon Companyĭarkrai makes its console debut alongside Scizor, Croagunk, and Empoleon in Pokken Tournament DXĪs someone who hasn’t played Pokken Tournament before, and coming from games such as Tekken, Street Fighter, King of Fighters and Virtua Fighter, I wasn’t all that sure as to what I was getting into. Upon the release of the Nintendo Switch, Bandai Namco and The Pokemon Company announced that Pokken Tournament DX will be releasing on the new portable console, featuring all four of the arcade fighters, as well as the Sun and Moon grass starter Decidueye as a playable fighter with Litten and Popplio as Switch exclusive support Pokemon. Unfortunately, the Wii U didn’t even get those fighters as DLC. The arcade version of the game, which had limited appearances on Western shores, saw the release of 4 new Pokemon to the lineup. Despite a strong 2016, Pokken‘s popularity didn’t wane, but it stagnated a bit. ![]() Pokken also found itself being nominated for The Game Awards for “Best Fighting Game,” where it lost out to Street Fighter V. ![]() The game caused a spike in Wii U sales, 300% week over week in Japan during the release of the title, and even outsold Street Fighter V in April of that year. Again, this adds depth to Pokkén Tournament DX that aficionados will appreciate.Pokken Tournament released in March of 2016 to a decent amount of fanfare. What makes the battling great is Pokémon movesets change when the phases change, forcing players to learn two sets of moves. Newcomers can understand the different inputs and learn to mix them to create combos while the different phases of the battle will make veteran fighting game players enjoy the variety of attacks that each Pokémon gets. The controls are a great mix of complex and simple. Thankfully, the difficulty level does rise as you make your way through each League in the story. Defeating opponent after opponent, especially when you’re trying to qualify for a particular League and your rank doesn’t climb fast enough, forces players to fight over and over again, despite being much stronger. It’s a great way to learn how to play with a particular Pokémon, but it does get repetitive after awhile. Shadow Mewtwo in Pokken Tournament Photo: Pokemon CompanyĪgain, it’s an OK story that introduces the Ferrum Region while giving some lore behind the new land and the stages you’ll visit. Not to say the story isn’t good, but it’s very simple and doesn’t add too much to the game.” Here’s what I wrote about the Story in the original Pokkén Tournament :“The story of Pokkén Tournament is not what you buy the game for, to be frank. ![]() The story of Pokkén Tournament DX is the same as the port. It adds a bit of a collector’s mentality to your gameplay. Every time you accomplish a certain mission, you will gain money, a title or trainer clothes. There are nine missions that players can complete by performing specific moves or activating certain Support Pokémon. This, at least, speeds up the leveling process, especially for Pokémon that you otherwise would have overlooked.Īnother new Pokkén Tournament DX feature are the Goal Cards that are given to each player during each League you enter in. It’s a great way to subvert the repetitive, grinding process necessary to level up your Pokémon in battles. ![]() ![]() The bad blood between Cube and his former group members grew over the next year, as they traded insults on tracks-first, Cube was referred to as “Benedict Arnold” on N.W.A.’s first Cube-less release, the 100 Miles and Runnin’ EP. It’s not over yet.Īnd what did Barnes do to have it coming? She interviewed Ice Cube, who had left the group in December 1989 because of a dispute over royalties. Tried to play us.Tried to play us in front of millions of people. See you ‘round, buddy boy.What did she do? Try to make us look stupid. The host of that show, there’s something that she know that she did, and got beat down, and I hope it happen again. Besides, it ain’t no big thing – I just threw her through a door.Īs this story was circulating, MTV News ran footage reportedly filmed in March of 1991, in which Ren discussed the incident: Ain’t nothing you can do now by talking about it. People talk all this shit, but you know, somebody fucks with me, I’m gonna fuck with them. Ren says, “she deserved it – bitch deserved it.” Eazy agrees: “Yeah, bitch had it coming.” He also printed quotes from N.W.A.’s MC Ren and Eazy E regarding the incident: To Barnes’s account, Light added that Dre attempted to throw her down stairs and failed. Journalist Alan Light devoted many words to the incident in his profile, “ N.W.A.: Beating Up the Charts,” which ran in the August 8, 1991, issue of Rolling Stone. In the interview, Barnes pointed out that she is 5’3” and that Dre is 6’2” (around the web, his height is printed as 6’1”). I ran into the women’s bathroom to hide, but he burst through the door and started bashing me in the back of the head. He picked me up by my hair and my ear and smashed my face and body into the wall.Next thing I know, I’m down on the ground and he’s kicking me in the ribs and stamping on my fingers. The paper ran a follow-up a few weeks later, on July 23 that included Barnes’s description of the attack: Dre brutally beat up Dee Barnes, the host of a well-known Fox show about hip-hop called Pump It Up!įrom what I can tell, the Los Angeles Times ran the first major-outlet story on the incident on June 28, 1991. On January 27, 1991, during what many reports say was a record-release party for the feminist-bent rap duo Bytches With Problems (BWP) at Hollywood’s Po Na Na Souk club, Dr. It may be too ugly for Hollywood, but it’s as real as any reality in N.W.A.’s rap music. In doing this, Straight Outta Compton glosses over a defining moment in N.W.A.’s legacy that I think warrants reexamination. ![]() It keeps the narrative clean and straightforward, and it keeps the indefensible unmentioned. Tabling the misogyny makes liking the men behind the group much less complicated. I suspect that much of N.W.A.’s anti-woman rhetoric, and the ensuing, widespread criticism of it, is suppressed in the film to keep its heroes looking like heroes. While audiences are left with a clear understanding of the social conditions that would drive young black men in South Central Los Angeles to write and perform “Fuck tha Police,” we have no concept of what propelled Ice Cube to write “A Bitch Iz a Bitch,” or just how much of the pornographically demeaning second half of N.W.A.’s 1991 album, Niggaz4Life, fit the group’s “reality rap” ethos. Though they were relatively low in number, the group’s female collaborators are nowhere to be found in Compton singer Michel’le is mentioned twice in passing and rapper Yo Yo isn’t acknowledged at all. They are mothers, wives, girlfriends, and sex objects at parties (the colorism in last year’s casting call for female extras is palpable in the movie). that is kinder and gentler than any previous existing conception of the group.īut in order to do that, Andrea Berloff and John Herman’s script omits any explicit discussion of N.W.A.’s open misogyny in their music and lives, while implicitly condoning it by keeping female characters on the outskirts of the story in small roles that service the film’s central men. Dre had a hand in producing, exists partly to humanize. The movie, which surviving group members Ice Cube and Dr. In Compton, you’re given a sense of how creative energy and oppressive persecution by authorities helped foster a brotherhood in this group of young, black men. It’s also a refreshing counter narrative for a group of guys who were mostly vilified by the mainstream media during their short stint as the most notorious rap act in the country. ![]() The movie is a well-acted, energetic neo-blaxploitation throwback that I suspect will be a hit. biopic Straight Outta Compton, which hits theaters in two weeks, you’d leave the theater none the wiser. If you hadn’t heard about the incident going into F. ![]() Dre” Young attacked hip-hop journalist Denise “Dee” Barnes in a nightclub. In January of 1991, producer/rapper and then-N.W.A. ![]() ![]() ![]() ![]() ![]()
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![]() ![]() ![]() The Allies,Soviets and Yuri now take their fight to Voya-Nui,home of the Piraka.The desert part is home to the Desert Outposts,Bleak Refineries,the Ancient Citadel and Reidaks own Bastion.There is more than enough space for base constuction(20*20)and a 2 cell wide strip for defences.Each of the outposts contains one radar,a battle lab,and a factory.In the fourth you find all 3 conyards sitting next to a nuke reactor.4 power stations can be found to infiltrate and thus shuttting the bastion down.In the SE you'll find a village with some strangers.I strongly recommend the Supreme YR mod for playing. ![]() ![]() ![]() But it is getting a helping hand from two unlikely places: Amazon and a new method of. Netflix’s dominance in SVOD is starting to slip. Online media and gaming is way up while traditional media consumption is way down. They have changed dramatically with which types of media they interact. US consumers have not changed the amount they spend with media since 2010. Compared to the other online video categories, professionally produced clips (such as news and sports highlights) has done only so-so, doubling to 4 minutes a day. Non-professional video viewing has also more than doubled in the period, to 7 minutes. This has increased dramatically in 2014, to 9 minutes of TV and 8 minutes of movies. The average US adult watched just 3 minutes of TV and 2 minutes of movies online in 2010. 13M pay TV subscribers used operator TV Everywhere portals in Q4 2014. However, pay TV operators have been contributing as well, with TV Everywhere deployments. The massive growth in Netflix (which has grown from 20M streaming subscribers in 2010 to 39M in 2014) and other SVOD services providing primarily TV and movie content is one of the main drivers. ![]() What has been fueling the growth of online video over the last 5 years? Mainstream media. Despite the big increase in overall media time online since 2010, social networks actually uses up less of consumer time in 2014 than in 2010. The other big winner is online games, which grew from a 9% share of our time in 2010 to 11% (19 minutes a day) in 2014. Online video has been one of the biggest drivers of that growth, more than doubling to 28 minutes a day. Overall, online media time has increased 14% since 2010. Newspaper, magazine and radio consumption has remained relatively flat over the last 5 years. Casual gaming on handsets has helped drive video games to a 7% share of our media time. TV still lays claim to 43% of our time (4 hours and 41 minutes), but the Internet now occupies 30% (3 hours and 13 minutes). Video games were also not a mainstream activity, absorbing just 4% of media time.įive years later and the situation has shifted dramatically in favor of the Internet. Newspaper and magazines had already been in severe decline by 2010, and occupied just 3% and 2% of time respectively. The internet claimed 24% of time (2 hours and 34 minutes), followed by radio at 17%. In 2010, TV occupied 50% of media time (5 hours and 27 minutes). How consumers allocate their media time, however, has changed a lot over the last 5 years. That number fell just 2 minutes, to 10 hours and 52 minutes, in 2014. ![]() In 2010, US adults 18 and older consumed 10 hours and 54 minutes of media a day. In the 2015 Original Digital Video Consumer Study, GfK and IAB report that overall media consumption has stayed relatively flat over the last 5 years. Traditional media (TV, magazine, newspaper and radio) consumption is down 13%, while new media (Internet and video gaming) is up 33%. consumers aren’t changing the amount of time they spend with media, but they are changing with which media they spend it. 18 May, 2015 Colin Dixon 0 Comments Market Data, OTT Services, Pay TV ![]() ![]() ![]() ![]() ![]() For starters, try and rotate in some of your extra spirits that you haven’t levelled, boosting them up where appropriate while saving your most powerful spirit for fights you’re having a harder time with. If you’ve already levelled your most useful spirit to the level cap then you still have some options available to you. Since these earlier fights aren’t quite as complicated and demanding as the fights you’ll encounter later on, it’s a good idea to try and take these on at a disadvantage and reap the extra rewards now instead of trying to do it later. While it might be tempting to try and power level your favorite spirits as early as possible, doing so will ultimately result in your overall resources being much less than they should be, which can be especially crippling during the earlier areas of World of Light where each fight only gives a handful of rewards. If you went into the fight at a severe power disadvantage, then you’ll receive more rewards, and significantly less if you held the advantage. The only exception to these rules is with neutral spirits that are neither strong or weak against any of the other types, so finding a neutral spirit that has a high power level can be a good alternative if you don’t want to continuously swap between spirits after each fight.Īs you progress through each fight in World of Light, you’ll be rewarded with a number of items depending on how evenly matched the fight was. These rules also work against you too, so trying to fight against a spirit that has an advantage against your currently equipped primary spirit is going to make the fight much harder to win. By picking the type that counters your opponent’s own category, you can give yourself a small bonus in power in the coming fight, making it easier to close any differences in power level between the teams without having to worry about finding a stronger spirit or levelling your current spirit any further. Each spirit also comes with a rarity attached too, with Ace rank and higher level spirits boasting more robust and significantly higher power levels, so make sure you update your usual team compositions whenever you acquire these rarer spirits.Įach primary spirit also has a type, too, comprised of the rock, paper, scissors triangle of attack, grab, and defense, along with a fourth neutral category. The closer your primary spirit is to the level cap of 99, the higher their overall power level will be, so making sure your primary spirit is suitably leveled for a fight is the easiest way to keep these values up. Your team power level is determined by the power of your primary spirit, combined with the skills of your equipped support spirits. Most of these impossible fights will become much more manageable by simply closing the gap between the two teams. Specific stage modifiers aside, there’s a good chance your main problem when fighting these difficult stages is because the power level of your spirit squad is significantly lower than that of your opponent. While you can easily ignore these metrics for a good portion of those early hours, sooner or later you’ll end up against a fight that seems impossibly hard for seemingly no reason at all. When you first start out in World of Light the overall level of your team of spirits doesn’t mean much at all, and it continues to mean very little until you’ve made some decent progress into the farthest reaches of the overworld. Your team power level and type makes a huge difference Fortunately we’ve already beaten our way through an army of Goombas and Greninjas in an effort to find out the best tips and tricks for making it to the finale of this challenging adventure. The World of Light mode in Super Smash Bros Ultimate is as expansive as it is difficult, and with hundreds of different spirits, each with their own abilities and characteristics to choose from, deciding how to build your dream team of fighters as you go through this mode can be a little daunting. ![]() ![]() The core combat, for example, is probably the main reason I didn't mind slogging through it all over again, along with the fact that it checkpoints the story mission progress as you go along - a big plus for a game like this. Crew cut My money's on Morrissey.Īt least it gets a few things right. We expect more from games, and that's one of the main reasons The Godfather now feels like an even more underwhelming game than it did back in March. Stood next to Saints Row or even Just Cause, The Godfather pales into insignificance. And frankly, The Godfather is one of the worst offenders when it comes to generic mission design. We've all done this so many times now, you'd think the designers would get the message and be a bit more thoughtful. As tends to be the case with openworld games, missions blur into one another after while, with the same old routine of killing a posse of AI-challenged goons, picking up their health and ammo, blowing something up or threatening/bribing/killing someone important to the story and then driving at high speed to somewhere else to meet up with so-and-so. It's telling, perhaps, that it was actually hard to spot which ones were the new missions, mainly because most of the originals were pretty forgettable in the first place. The appearance of three new missions makes next to no difference to the gameplay length. Despite their fidgety animation during cut-scenes, the likenesses are spot-on, and accompanied by their own voices it gives the game a certain something extra that helps mask the rushed cut-and-paste feel about so much of the rest of it. On the rare occasions that Marlon Brando, Robert Duval and James Caan reprise their movie roles, you can see that the game had rich potential. The exterior and interior benefit from the extra lighting and dynamic shadowing techniques, but the game still struggles to run smoothly at times - especially during high speed chases. Sometimes, the extra crispness of 720p can be very unforgiving, and that's definitely the case here. ![]() The low-poly character models, stilted animation and bland texture detail of the original is exposed even more once you see it running in high def. The first thing that's massively evident is that the game looks like a port from the word go. Our man takes the new create-a-face system a little too literally. Tellingly, none of them really address the fundamental gripes that dragged the game down to a six out of ten in the first place. That's Donald to you, sir.īut having played the Xbox version obsessively to 'Don of NYC' level (no mean feat), and now having waded through the majority of this newly expanded 360 version the changes and improvements are so minor that you might not have noticed them were they not written down for you. In general, there's even more miscellaneous 'stuff' to do outside of the main story thread, which isn't necessarily the best news ever - but more of that later.ĮA has also enhanced and added lots of subtler elements, like the ability to throw certain objects, a new dynamic weather/lighting system, 25 new execution styles, four more vehicles, bribed-cops that fight alongside you, prize fight boxing challenges, six new melee weapons, more BlackHand attacks, and a better reputation system where you're more likely to hear passers-by gossiping about your exploits. For starters, they've included three new story missions to beef up the main story mode, added the ability to hire a crew member to accompany you on your missions, and tacked on a few more non story-related missions, including four drug racket bombing missions and 21 'favour' missions. All manner of NEW! and IMPROVED! features make it sound like it has twice the content. ![]() The new, 'definitive' version of The Godfather sounds promising when you check out EA's lovingly prepared 'Reviewer's Guide'. Unfortunately for EA, it's more a case of 'better GTA clones come to those who wait', with the passing months only confirming that many of the flaws we discovered the first time around are now even more irritating once you've factored in the progress made by the competition. Apparently all good things come to those who wait, so, perhaps we should be grateful for having to wait an extra six months for the expanded 360 version of The Godfather to appear. ![]() |
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